My thoughts about Grixis Vampires
Updating Grixis Vampires
In my last article I talked about Izzet Mill and its prominence in the SNC Championship, in addition to talking a little about how diverse the metagame is.
As the field evolves it’s always evolving your list and understanding how others are also evolving, today I wanted to talk about that, using a deck as a case study, Grixis Vampires.
This was the list used by Mike Sigrist in the top 8 of the SNC Championship, and is level zero for the Grixis Vampires. There was an expected metagame that Grixis didn’t know about yet, and that field was attacked, hence the choice of threats and responses, including 1-offs.
Going forward, I started working on the list to update it to a metagame that would have two changes, the first is the presence of mirror and other midranges, like Jund and Naya, and the second is the massive presence of Goldspan Dragon, which appeared shortly before the Championship, but it grew a lot and was a card.
Duress x Spell Pierce
The first adaptation is about the Duress slot. I’m a big fan of using discards for trading with card quality. However, I don’t like to use a discard when the format is focused on card advantage, to compensate for a lot of grinding. Discarding gives me a window to take an action, but that window shrinks in advantage if the game goes on too long and my opponent draws too many cards, so basically I don’t like Duress if my opponent is midrange. Go Blank is still interesting because it generates card advantage by itself, despite the opponent being able to choose, but also because it is accompanied by a card advantage from the graveyard hate, which hinders a Tenacious Underdog or a Lier, Disciple of the Drowned, among others cards. Against controls, Duress is more interesting, because the open window is important to be aggro, however, the URx decks of the format have Expressive Iteration and Unexpected Windafall/Big Score, which make them recover the game very quickly. For the reasons mentioned I prefer not to use Duress on my 75
I mentioned how Goldspan Dragon has become more popular and it is a very complicated card to deal with. Because it speeds up the game too much. Sometimes, even with removal for the card, the mana explosion he allows is enough to take the game out of our control, and we need to respond to him cleanly. Another issue is the increase in decks that play treasure-based and play big. Disdainful Stroke is getting more and more interesting in this format, including being able at some point to go to the maindeck, punishing dragons and other bigger plays, making our smaller removals, like Voltage Surge, weaker. It can even answer a dragon, but as I said, often his ramp is the worst part and this card doesn’t help.
This was the list I used over the weekend:
While the results in the metagame challenge weren’t bad, I’m seriously considering putting more copies of Disdainful Stroke on the maindeck, apart from Voltage Surge. I’m giving up the match against aggro and maybe I have to use more removals on the sideboard, but this week the decks that play bigger are much more popular.By the way, this change may pulling WW to a comeback, as it has already pulled Mono Green, and up front we would have to adapt again, with more removals.
The metagame changes and so do we.
Rudá dos Reis