Decklists
UR flash Explorer

UR flash Explorer

UR flash Explorer

This season I decided to hit the mythic range with this creation of my blue and red imagination:

Deck (60)
Goldspan Dragon
Island
Voltage Surge
Mountain
Negate
Fading Hope
Shatterskull Smashing
Brazen Borrower
Bonecrusher Giant
Saw It Coming
Fable of the Mirror-Breaker
Shark Typhoon
Riverglide Pathway
Sulfur Falls
Censor
Steam Vents
Den of the Bugbear
Sideboard (15)
Abrade
Mystical Dispute
Grafdigger’s Cage
Fry
Anger of the Gods
Prismari Command

The deck is a typical example of a tempo oriented deck and the infamous two adventure creature combo is the backbone of it. The opponent’s turn is our main battleground and it’s where we try to play as long as possible until it benefits us. If we have a way to disrupt/delay our opponent we choose that route over playing our own threat if we know we’ll gain that speed mentioned above. The deck was built with the idea of having the best chance against all the greedy decks in the format while not being without a chance against aggressive decks – and it worked great and only lost one game during my stream since Platinum 3. Sideboard in this color scheme gives a lot of possibilities in the current format, because in my opinion red is one of the best colors right now when it comes to building this zone of the deck. Fry should perhaps appear in up to four pieces – it’s phenomenal against GW angels, spirits and uw control and these decks are currently the backbone of the ranked ecosystem. A similar broader application is Anger of the Gods: excellent against all red aggro decks in the format and the occasional phoenix that still appears. You can also go a step further and if you’re up against a lot of heavy multicolor creatures try playing Cleansing Wildfire. I’ve tested this card in action and if it hits the right opponent it can win the game already in the second turn completely killing the game speed of our opponent. Generally as the main core of the deck seems to be quite rigid and I wouldn’t like to change it now, the area of cards that are supposed to strengthen our position after game one is wide open and don’t be afraid to experiment.

A little side guide to the most important opponents:

Vs Mono Red

+ 2 Abrade

+ 3 Anger of the Gods

+ 2 Prismari Command

– 2 Negate

– 1 Shark Typhoon

– 4 Saw It Coming When we are on the draw

– 4 Brazen Borrower When on play

Matchup is heavily dependent on what version our opponent is playing – the more creatures the better for us. In case of burn version it’s worth to consider leaving negs – even more so if it’s Experimental Frenzy version.

Vs UW control

+ 3 Mystical Dispute

+ 3 Fry

– 4 Voltage Surge

– 2 Fading Hope

Vs Esper Griesfang

+ 3 Fry (M20) 140

+ 2 Abrade

+ 2 Grafdigger’s Cage You should pay attention to whether your opponent has given up on their reanimation plan and decide whether to play this card or not based on this information.

+ 3 Anger of the Gods only if your opponent has decided to play it as a creature

– 4 Bonecrusher Giant

– 2 Negate

– 2 Fable of the Mirror-Breaker

Focus and attention to what reanimation options your opponent may have in a moment is key. Unfortunately our best creature in the form of Bonecrusher Giant scales very poorly in this matchup both as removal and creature – so we always have to take four pieces.

Vs Mono U

+ 3 Fry

+ 2 Abrade

+ 2 Prismari Command

+ 3 Mystical Dispute

– 2 Negate

– 4 Saw It Coming

-2 Goldspan Dragon

– 2 Fable of the Mirror-Breaker

An opponent we want to see practically every round. Our plan counter their own perfectly via an ocean of cheap instanced interactions.

The deck is definitely not one I can recommend to beginners. However, to amateurs of the “Flash” type of gameplay I don’t have to write twice and they already have these decks in their sets 🙂

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